Pressing Z in the air will still cause a drop to occur. Pressing Z will cause a unique throw that goes behind the character. You still cannot use grab while holding a Beam Sword. Using the C-Stick will cause a smash throw in that direction. F-Smash cannot be inputted via the C-Stick. However, Beam Sword changes everyone’s Jab, F-Tilt, F-Smash, and Dash Attack. Aerial attacks can still only be used by Peach while floating. Beam Sword allows you to use all of your tilts, and smash attacks. *A completely useless fact about bob-ombs, if there is a bob-omb that ends its walking animation at the ledge, and then another bob-omb walks into it, the first bob-omb will drop and then explode on the ground.īeam Sword is the most unique out of all the items that Peach has access to. When Peach pulls a bob-omb it will not explode on her like a normal bob-omb will after picking it up, unless an attack causes Peach to drop the bob-omb and it then collides with her. Though be careful to quickly run away from the platform as the bob-omb can blow up on you. You can do this by jumping through a platform and then pressing Z, or shield dropping and quickly pressing Z. If dropped while moving through a platform it will enter its walking animation. Many of Peach’s, Link’s, and Young Link’s “bread and butter” combos and kill setups actually come from their items.īob-ombs are usually just thrown like any other turnip or Link/Young Link’s bombs, but they do have one unique attribute with regards to drops. While these don’t seem that exceptional, thrown items are also amazing for use as a combo starter as they are relatively quick, have many active frames, and cover pretty good distance all around you. This will give you a slight boost in the direction you inputted thereby covering a little bit more distance. You input a roll and then within 5 frames you input an item throw, thereby cancelling the roll, it is very similar for aerial glide tossing from and air dodge. You can also add what is known as a glide toss out of shield. This allows you punish crossups, unsafe shield pressure, and can even be used to block an up-b and follow up with a punish. You can throw items in all cardinal directions, tilt or smash, out of shield. Holding an item actually opens up a few unique options. Well that seems lame right? You lose access to every attack option outside of specials. Except for drops which can be inputted during the iasa frames of an aerial attack. Peach, while floating, can still input aerial attacks but, cannot throw items. While holding an item you cannot perform smash attacks, tilts, jabs, grabs or even aerials*. On one hand they give you a ranged attack that is very useful for zoning out your opponent, but on the other hand the restrict your options. Note: Peach/Link/Young Link can also do a Smash throw in the direction they are facing by inputting Down B. Even Stitch Face or Dot-Eyes.Īll throws, except drops, can be done in the four cardinal directions. Drops do the least amount of damage, and fall quite slowly. Drops are done in the air by pressing Z. Dash throws are inputted like a dash attack, this causes a short dash followed by a decently far throw. This throw does 2% more than a tilt throw, and goes the farthest. Smash throws are done by using the C-stick or by inputting a direction fully and then A/Z quickly. This type of throw does the least damage and also covers the least distance. You can also change the direction by tilting the stick. Tilt throws are input by pressing A/Z on the ground, or just A while in the air. There are four different types of item throws: Tilt, Smash, Dash, and Drop. Here is the list for how fast each character throws an item (Left side is fastest, though many characters on the same line will have the same speed): Strangely enough, even the characters that can spawn items aren’t even at the top of the tier list when it comes to throwing items. When it comes to items, not all characters are created equal. But to give the reader an advanced knowledge of the intricacies of items and how they change the game. This is not intended to be the end-all-be-all guide to items. Despite that though, there is actually a use for learning about items and how they completely change a character as there are several characters who produce items mid-match. But the competitive scene has banned the use of items in tournament and rightfully so. They have led to many funny endings to those 4-player free-for-alls we all used to play. Items have been a mainstay in the Super Smash Bros franchise since the beginning. Probably one of the biggest surprises for new players entering the competitive Melee scene is the lack of items during tournament play.
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