![]() There are variations for three people, but they're at their best when you play with just two. ![]() Most multiplayer card games can be scaled up or down to accommodate more or fewer players and the games mentioned here are no exception. They range from the straightforward to the complex, and all can be played with a standard 52-card deck. If you decide to play them, I hope they serve you similarly well. I'm passionate about a wide variety of games, whether they be board, tabletop or card games, and the ones listed here are what I've played most often and that bring back the best memories. I was six years old when I played my first card in a game of Crazy Eights, and I've dealt countless hands since then. For me, card games were integral to my childhood: I grew up playing cards with my parents and three siblings. They're social, portable and inexpensive (unless you're gambling with money), and the rules are easy to learn. The player with the most money after it all is the winner.Card games have entertained people for centuries and have always been a great way to pass time. Once all the players are retired, each player's LIFE tiles are revealed and the money associated with each tile is given to its respective player. Players who retire here could either lose up to $150,000 or win up to $200,000. Millionaire estates has many more chances to lose money. Countryside acres has less opportunity to lose money with retirement, but the most the can expect to be awarded is $45,000. Their are two options of retirement communities, Countryside Acres and Millionaire Estates. When a player retires they select their neighborhood and then spin in effort to receive bonus money. LIFE's end consists of the players hanging up their boots and retiring. These spaces award the player a LIFE tile, an object that consists of a random amount of money. Each space in the game is usually accompanied by a goofy animation, cartoon or hit-and miss jokes (mostly misses though.) Some space are supposed to represent milestones in one's life, such as a trip to the Grand Canyon or writing a book. There are also spaces for having a baby, having twins, and adopting a baby, these spaces however, do not halt your progress like other family milestone spaces. There are pay-day spaces scattered around the board and whether the player passes it or lands on it they are awarded their previously determined salary. The spaces included getting married and buying a house. There are a few though that are important to the game, and cause the player to halt when they arrive. All spaces have some sort of interaction with the player. LIFE's mid-game consists of spinning and moving around the board trying to earn as much money as possible and reach the end as quick as possible. Also, If a player selects the Law Enforcement career, they are paid money every time another player spins a 10 for speeding. They then select 3 of 10 salary options, and then get to choose the option they prefer($20,000 to $100,000.) A players job doesn't change gameplay much, but their are some spaces that if landed on require the player to pay another player that has the specified job on the space. ![]() At the end of college the player is given the option of one of three randomly selected jobs that are visible to the player. If a player chooses to go to college they must traverse extra spaces. If the play skips college they select one of 3 buttons which selects them a random career, they are then given three random options for a salary anywhere from $20,000 to $100,000 in increments of $10,000. The Main difference between the two is how the player gets to choose their career. At the beginning of the game players have an option to either go to college or get a job. A turn begins by "spinning" the spinner The player than moves spaces according to the spun number (1-10). The Game of LIFE plays near identically to its cardboard and plastic predecessor. ![]() The Game of LIFE for the PC and PS1 is a virtual adaptation of the classic family board game.
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